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Human Torso Modeling Tips & Tricks

of paper.

One of the things that I really want to use this blog for is as a notebook of little tips and tricks that I learn along the way. "How did I do that thing?", "What was that Hot-Key again?".

This term I am taking "Advanced 3D modeling" which is basically "Organic Modeling". The biggest and (I am told) the hardest assignment that we will be doing this term is modeling the human torso. This week during the lecture our Proffessor, Aaron Sturgeon pulled out a crap of paper, on which he had written down some very basic first steps for roughing out a hum torso in 3D. As he tells it He doens't hve these steps written down anywhere else and he brings this scrap of paper to every organic modeling class he teaches. I was reminded of recipies that my Mother would write down on 3X5 index cards and then shove into a black binder, loosely organized, but if a card was to slip out unnoticed, or if something was ever to happen to that binder all of those recipies would be lost. For this reason I made extra certian to borrow that scrap of paper from Aaron and copy it down. Here are those steps....

1: Start with a cube with 4 divisions of width, 5 divisions of height, and only one divisions of depth. Push and pull these verticies as far as you can to match your orthographic refrences of the torso.

2: Extrude the neck up twice.

3: Extrude the arm up at a 45 degree angle, extrude it down at a 45 degree angle, and finally extrude it straight out away from the torso. this should form the basic flow and shape of the shoulder.

4: Extude the leg out and down at a 45 degree angle, and extrude it straight down. This should form the basic flow and shape of the hip and leg.

5: Add an edge loop to the side (depth)

6: Add 1 shoulder loop, and 2 loops to the legs.

Now as you begin to start re directing poly flow and adding resolution to shape the muscles and landmarks of the torso follow these guidelines...

Do the back first ( Traps, basic lat shape, and scapular muscles)

Use the extra resolution that you added in forming the back as you start to modle the front muscles (Pecs and Abs).

Obliques, deltoids and glutes are next.

Finish with the details.

That's what he had written on the piece

I feel like some steps are pretty vauge, and as I get more comfortable modeling the torso I want to revisit this and make a PDF with some screen shots. But for now at least these basic steps are preserved for posterity.

Before I sign off Aaron also shared a pretty handy web resource with us. Anatomy4suclptors.com

#3dmodeling #anatomy #tipsandtricks #sculpting #maya

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