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Benjamin Van Winkle

3D Modeler, 3D Sculptor, and Texture Artist

(503) 703-1234




SuperGenius Studio LLC

3D Artist

September 2017 – October 2017

*          Modeled 3D assets for a Virtual Reality environment using 3DS Max

*          UV Unwrapping

*          High-res to Low-res baking of normal maps and all other relevant maps

*          Textured assets for rendering in Unreal Engine using Substance Painter 2


Hypercane Studios

Concept Artist & Texture Artist

April 2017 - Present

*    Developed multiple concepts for game assets and environments

*    Developed color scheme and texture concepts for game assets

*    Refined concepts based on feedback to solve problems and prepared final concepts for 3D Modeling

*    Created PBR texture maps for game assets (Substance Painter 2)


Untitled Television Series (currently in pre-production), Producer Trever Stewart

Pre-Visualization Artist

September 2016

*    Modeling and sculpting various 3D assets

*    Created PBR texture maps

*    Produced renders based on real world lighting samples

Experis, Game Testing Solutions, Gears of War 4

QA Test Associate

May 2016 – October 2016

*    Submitted and passed a AAA title (Gears of War 4) for Microsoft

*    Worked directly with Developers on specific portions of the game to improve playability

*    Utilized proprietary tools that track stability, audio quality, and visual performance to write detailed bug reports

*    Performed test case, destructive, and general ad-hoc testing

*    Developed a strong understanding of the game development process


Bent Image Lab, Rudolph the Red Nosed Reindeer the Magical 4-D Experience®

Pre-Visualization and Layout Artist

December 2015 – January 2016

*    Constructed 3D animatics for a stereoscopic production, including camera blocking and animation

*    Worked collaboratively with the Director, Director of Photography, Editor, and the set design team

*    Environmental modeling

*    Developed layouts for set construction



*    3D Modeling and Sculpting

*    Texturing

*    Digital Painting

*    Pre-visualization

*    Adobe: Photoshop, After Effects

*    Final Cut Pro

*    Maya and 3DS Max

*    ZBrush

*    Substance Painter 2



Art Institute of Portland

Bachelors of Fine Arts in Media Arts and Animation, June 2015

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